Camelot Unchained - Character Animation

City State Entertainment

At City State Entertainment, my main responsibility as Lead Animator is to facilitate game play. The video above illustrates the animation prototyping phase of game development. I was tasked to create locomotion and combat animation systems that work within the parameters of game design and supporting tech.

Software Used: 3d Studio Max, CAT (Character Animation Toolkit)


Camelot Unchained - Early Character Animation Tests